Snakemouth Den
1. Bridge Room
[Story, first entrance]
Kabbu: There is much more light here... This room must be quite near the cracked ceiling.
Kabbu: The entrance of Snakemouth Den is surprisingly cozy.
Vi: Uh huh…
Vi: Hey, Beetle?
Vi: Do you really have to comment on every small thing?
Kabbu: !!!
Kabbu: I... I'm sorry.
Vi: H-Hey, don't look so sad.
Vi: Err... How about this. If I want to know more about where we currently are...or about something or someone near us…
Vi: I'll just tap the |button,9| button, how about that?
Kabbu: ...Very well. I will make sure to have information at hand for when you do.
Vi: (...Yeah, right.)
[Overworld Spy]
Kabbu: This is Snakemouth Den.
Kabbu: As its name implies, it is a terrifying and dangerous cave.
Vi: It really is. Let's just find the treasure and get out quickly!
[Story, walking up to bridge]
Kabbu: This bridge seems to be out. How are we going to cross?
Vi: Well, that's it. Game over. Let's go back.
Kabbu: Wait, Bee. Hold on! It's too soon to give up! There must be a way…
Vi: Duh. I was kidding, you know? Look over there!
Vi: It's one of those ancient switches! We just need to hit it!
Kabbu: You can just fly over to it, right?
Vi: That's too much effort. I've got a better plan.
Vi: My mighty Beemerang! I just need to get in front with |button,6| and press |button,5| to throw it!
(minibubble) Kabbu: That thing again?
Kabbu: I will trust you with this, then. Give it your best shot!
[Story, break rope]
Kabbu: Well done, Bee. I wasn't expecting you to do that!
Vi: Uh... yeah! Of course! Just as planned.
Kabbu: Let's continue. I am glad to have a reliable partner.
Vi: Hehehe. Yep. Let's go.
[Inspect switch]
Textbox: Seems to be broken.
[Examine sign, first time]
Vi: "Leave this place, for beyond this point lies great danger."
Vi: "We have already lost one of ours to this wretched place…"
Kabbu: Curses! This coziness was an illusion.
Kabbu: Our path won't be easy, that much is for sure.
Vi: No place full of treasure's ever been safe.
Kabbu: So many have fallen looking for riches…
Kabbu: ...Let's find the treasure quickly, so no one else ventures in here.
Kabbu: (...I will do this for them.)
[Subsequent examinations]
Sign: "Leave this place, for beyond this point lies great danger."
Sign: "We have already lost one of ours to this wretched place…"
2. Door Room
[Overworld Spy, before falling]
Kabbu: We've reached a dead end.
Vi: But it's ancient ruins, so not really.
Kabbu: Right. If we leave no stone unturned, we will open a path!
[Story, complete puzzle]
Kabbu: A mushroom?
Vi: What!? We did all this for THAT!?
Vi: Seriously? It wasn't even a rare item. Heck it wasn't even a rare mushroom!
Vi: Who designed this place!? I will sting them in the face!
Vi: Oh I'm angry now, I'll never forget this! I'll tear the place DOWN!
Kabbu: I can understand that you're upset, Bee.
Kabbu: But unfortunate as it may be, let's pick it up and start looking again.
[Story, pick up mushroom]
Kabbu: Huh? What?
Kabbu: IYAAAAAAAAAAAA-
Vi: Phew. That was close.
(minibubble) Kabbu: Hrgrgh....
Vi: Beetle! Are you alive!?
(minibubble) Kabbu: Mrggfgh....
Vi: I guess he is. Hmm…
Vi: This is the perfect time to go home, I don't like the look of that place…
Vi: But I'm his reliable teammate…
Vi: …
Vi: I'm going to regret this…
[Overworld Spy, post-prologue]
Leif: This room brings back bad memories.
Kabbu: Agreed. Just thinking about it makes my back hurt!
Vi: Oh yeah. I heard a bounceshroom showed up down there after the flood!
Vi: We can go down whenever we need to!
Leif: We would really prefer not to…
Kabbu: Besides, I feel as though this room is hiding more secrets than we can imagine!
Vi: Fine, fine. We'll walk around!
3. Fall Room
[Story, first entrance]
Kabbu: Nghgh…
Vi: No rush. I can wait.
Kabbu: Oof... I am lucky this mushroom broke my fall…
Vi: I would have carried you, but you seem really heavy…
Kabbu: I assure you I am lighter than I seem.
Vi: Uh huh…
Vi: Anyways, this place is really creepy.
Kabbu: I must agree. There doesn't seem to be a way for me to get back up, though.
Kabbu: We will have to look around.
Vi: Let's be careful, okay? You were almost a goner!
[Overworld Spy, before rescuing Leif]
Kabbu: We're trapped. Well, I am.
Kabbu: How shameful, to make Bee come to such a dangerous place.
Vi: Look, I can take care of myself. Don't make me regret coming with you.
Kabbu: Sorry, I shouldn't undermine your choice. Let's press forward.
[Story, walk up to web]
Vi: Yikes... is that a moth?
Kabbu: By the queen... what a terrible fate.
Kabbu: Let us have a moment of silence, in solidarity for a fallen explorer.
Leif: …
Leif: Zzz...
Vi: WAIT! HE'S ALIVE!
Kabbu: Quick! We must free him!
Vi: Okay, I'm just going to see if the Beemerang can cut through web…
Kabbu: I will make sure there are no other surviv-
Kabbu: Bee! Watch out!
Vi: A... a... a spider...
Kabbu: ...How could a beast so huge sneak up on us!?
Vi: Beetle! We've got to run! Treasure ain't worth this!
Kabbu: It's not that! We can't abandon this poor moth to his fate!
Vi: I...I…
Kabbu: Bee! Bee, wait! Curses!
Kabbu: This has to be some cruel irony…
Kabbu: ...Ngh. I can't give up, even if I'm alone!
[“Battle”]
Kabbu: ...it is stronger than it looks.…
Kabbu: Crud! It's too high up! If only Bee was here…
Kabbu: Must I really sit here and do nothing!?
[leaving battle]
Kabbu: I...It's too much by myself, after all…
Kabbu: Everyone....I failed. I really was just a rookie in the end…
Kabbu: Bee!?
Vi: ...Look, I-
Kabbu: By the holy jaws of the queen, Bee! You left me to my fate! You are vile!
Vi: H-Hey! I was going to apologize! And I came back, right?
Vi: You pushed me away from the web, but I still left, so I'm…
Kabbu: I will properly scold you later. The situation is dire, but I've got a plan.
Kabbu: We will attack the Web holding the moth while battling the spider.
Vi: And once we free it...we run?
Kabbu: Precisely. Except we'll run together, this time. Without leaving anyone behind.
Vi: Geez Beetle, I apologized already!
Vi: H-Here it comes. Let's do this!
[Two turns into the battle]
Kabbu: Remember the plan! We must attack the web holding the moth captive!
[post-battle]
Vi: Alright! We did it!
Kabbu: Begone, wretched beast!
Vi: Beetle! I'm done here!
Kabbu: Well done, Bee!
Vi: Let's get outta here!!!
Kabbu: Leave us alone already, monster!
(minibubble) Kabbu: Huff... huff…
Vi: Gee, glad it is too fat to come in here…
Vi: ......Uh, Beetle?
Vi: I am sorry for running away…
Kabbu: …
Kabbu: Sigh...
Kabbu: Very well. You are forgiven, Bee.
Vi: Took you long enough! Most people would be crying at getting rescued!
Kabbu: ...Right.
(minibubble) Leif: Cough cough.
Kabbu: Let's turn over a new leaf, Bee. This moth is our priority.
(minibubble) Vi: ...!
Kabbu: You're alive!
Leif: …
Leif: Mjaj? Ajeukx... yrdiuf... ghsiaoenbx?
Vi: What the... hey! Are you okay? Did you hit your head?
Leif: Jsgsn. Sjaika? Hsjaosidjs...?
Kabbu: Could this moth be speaking in an ancient tongue? Perhaps he is of the fabled tribes lurking underground.
Leif: ...N-no. We can speak Bugnish.
Vi: Do you need like, a minute?
Leif: ............No.
Leif: We are fine now.
Kabbu: Thank goodness, you had us quite worried.
Leif: Where are we? The spider... where is it?
Kabbu: Alright. Let me get you up to speed.
Leif: Interesting. It seems we owe our life to you, Bee.
(minibubble) Kabbu: Seriously?
Vi: No big deal. It sucks that we're trapped, though.
Kabbu: Were you looking for treasure as well, alongside fellow explorers? Err... what's your name?
Leif: Moth is fine. And we were. Like all others that came before and after us.
Vi: Geez, you've got some luck to be alive…
Vi: Way too many things happened all at once... but the treasure must still be ahead, right?
Leif: Probably.
Kabbu: If we work together, we will surely find both it and the exit.
Leif: We have little choice. We will accompany you.
Kabbu: Can you fight?
Leif: ...Not really.
Vi: Seriously!? You came into this place without knowing how to fight!?
Kabbu: Make sure to stay behind us, so we can protect you.
Leif: How reassuring.
Vi: Ok. We've spent too much time here. Let's look for the exit!
[If you’ve never saved before this point]
Leif: Wait.
Kabbu: Is something the matter?
Leif: This crystal... it's an ancient artifact. Although it's too heavy to carry.
Leif: It was used to recordwhere people have walked through.
Leif: Since this one is yellow, it will heal our HP and TP too. Try smacking it sometime.
Kabbu: Alright. Now let us depart for real!
[Overworld Spy, post-rescuing Leif]
Kabbu: This is that blasted spider's den.
Kabbu: I really don't want to stay here any longer.
Vi: No kidding. Can we just go?
4. Lake
[Overworld Spy, pre-Leif magic]
Kabbu: This room seems surprisingly straight forward.
Vi: No issues here. I needed a break from all the death traps.
Leif: It's a good chance to stretch our legs.
Kabbu: Moth. If you need to take a break, let us know. Bee will carry you.
Vi: That is not happening.
Leif: Oh, the fatigue, it kicks in...
Vi: I said it's not happening!
[first look at the tablet signs, in any room]
Vi: What a weird tablet. It is written in an even weirder language…
Kabbu: It seems to be ancient script.
Leif: Hmm...These letters look familiar to us. We should be able to decipher it.
Sign: You can switch your party order during battle using the strategy flower.
Sign: Whoever is in front receives a bonus to attacking power, in return said person is targeted more often by enemies.
Sign: You can't switch if at least one person has acted in the current turn..
Sign: Pressing |button5| in battle allows you to change who is currently acting without changing the party order.
Sign: Each party member has different ways of attacking, and different reaches for their attacks and skills.
Sign: Mind who is currently acting to not waste actions on the wrong enemy.
Sign: Hitting an enemy outside of battle will stun it for a short amount of time.
Sign: Entering battle while an enemy is stunned grants one more action to the party leader.
[Story, walk by exit]
Kabbu: Nice work, everyon-
Kabbu: Moth! Watch out!
Vi: What the heck!?
Kabbu: By the great antcestors...what kind of sorcery is that!?
Leif: We, uh, are unsure? This is new.
Vi: You seriously expect us to believe that!?
Leif: We mean it, it's the truth.
Kabbu: Magic...that is no common feat. There are less than ten known sorcerers in history.
Vi: You're not some criminal with a HUGE bounty, are you?
Leif: And what if we were? You'd turn us in?
Kabbu: We will talk later. I take it you can fight now?
Leif: We'll try.
[battle]
Kabbu: Wait, everyone.
Kabbu: Now that we're a trio, let me share an useful technique.
Kabbu: With turn relay, picked from the colorful flower…
Kabbu: One of us can lend our turn to another.
Leif: How...is that useful? It sounds tiring.
Kabbu: Well, for example, we could let Bee attack twice to knock down flying enemies.
Vi: Heh. You should let me attack three times! I'll take them all on!
Kabbu: You shouldn't abuse it like that, though.
Kabbu: The exhaustion will reduce your attack power by 1 every time you act in a round.
Vi: Grr. Fine.
Leif: Well, it sounds mildly useful...We'll try it out.
Kabbu: Now, on your guard!
[post-battle]
Kabbu: Geez, that magic isn't a joke.
Leif: It's pretty cool.
Kabbu: If you truly couldn't do it before…
Kabbu: This den really is more than meets the eye.
Vi: Everything's just too suspicious. I don't even believe Moth yet.
Leif: We're telling the truth. If we had ice magic...that accursed spider wouldn't have caught us.
Kabbu: I say, let's focus on getting out alive. We can collect our thoughts when we're safe.
Leif: Very well. If you need us to freeze anything...just press |button5| while we are leading.
Vi: ...I guess it's fine for now. Let's keep going, then! I can almost smell the treasure!
[Overworld Spy, post-Leif magic event]
Leif: The spores in this room are quite nice.
Vi: Yep. Blue and pretty.
Vi: Like that convenient ice magic you pulled off here.
Kabbu: It's made you more than formidable at combat.
Vi: If anything, it'll be easier to get out now.
Kabbu: Indeed. If we stick together, we should be able to do it.
Leif: As long as we can keep control over it…
Sign: Frozen enemies can't be stunned, but can be climbed on or used to hold switches.
[Quest: My Brother is Gone!]
[Upon entering the room]
Leby: There! I see him on a corner in this room! We must hurry!
[Talk, enemies remaining around]
Dib: Help! The monsters are after me!
Kabbu: Don't worry, we will take care of them for you, just hide somewhere safe!
[Spy Dib, enemies remaining around]
Kabbu: This kid is in danger! It's not time to talk!
[Spy Dib, all enemies defeated]
Kabbu: Dib is safe. Let's reunite these two already.
[Talk, all enemies defeated]
Leby: Brother! Oh, you're safe!
Dib: S-Sis!
Leby: How DARE you run off alone!? What if you got HURT!
Dib: I just wanted to get you a present!
Leby: I don't need presents! I need you to be safe!
Leby: You're all I have left…
Dib: Sis...
Leif: How touching…
Kabbu: Let's give them some time to talk.
Dib: S-Still. I got you this!
Leby: O-Oh, my favorite!
Dib: I'm sorry for running off. But I'm mad at you too!
Dib: You give me most of the food, and then pretend you're not hungry!
Leby: …
Dib: I-I'm not a kid. I can help you out too. We're a family.
Leby: Yes. You're right. I will depend on you a bit more from now on...
Dib: I uh, don't want Sis to pay the reward. It's my fault she had to come here.
Dib: Is this enough? I found it while exploring..…
Leif: Um. Yes, thank you.
Kabbu: That is more than enough. Thank you, brave lad.
Vi: Come on, let's get out of here before more monsters appear!
[End of quest-related dialogue]
5. Underground Door
[Story, first entrance]
Vi: EEP!
Vi: It's not funny! I'm all soaked now!
Kabbu: S-Sorry, Bee. I couldn't help it.
Kabbu: It seems the ceiling's dripping…
Vi: Ugh, why is there so much water in here!?
Vi: There's water under us, above us...it doesn't make sense!
Leif: Hm. This is good, though.
Kabbu: What do you mean?
Leif: If it's water…
Leif: Then it can be frozen.
Kabbu: Impressive! If you can do that...it opens a lot of options for us!
Kabbu: I bet I can push them with my horn, as well.
Vi: That's pretty cool, Moth!
Leif: Mhm. Enemies...the water around us…
Leif: Even though they seem like obstacles, we can exploit them for our own benefit.
Kabbu: Let's give your ice magic a try on all we can find.
[Overworld Spy, pre-door opening]
Vi: This room is gigantic!
Kabbu: Indeed. It's hard to know where to go.
Leif: When in doubt, go left.
Vi: No way, right is right!
Kabbu: Given the way this cave has been laid out…
Kabbu: I believe we will have to go both ways.
Leif: What a drag…
Vi: No joke. Let's rest up and then explore some more!
[First examine of the roach statue sign]
Leif: The craftmanship on this statue is pretty good. Compared to everything else, at least.
Kabbu: That it is. It's a shame this monument outlived its creators.
Vi: Yeah. You only hear about roaches in folk tales nowadays…
Leif: ...? When did the roaches disappear?
Vi: Pretty soon after I was born, I think.
Leif: So pretty recently…
Vi: HEY!
Kabbu: Despite Bee's protests, it was indeed quite a recent event.
Kabbu: No one really knows how or why it happened, though.
Vi: Ugh, this is depressing talk. Let's get out of here!
Leif: (...This can't be right...)
[Subsequent examinations]
Textbox: An old statue.
Sign: When at a loss on what to do, the |button,9| button can give you the hint you've been looking for!
[Overworld Spy, post-door opening]
Leif: The door's open. Hopefully there's not another trapdoor…
Kabbu: The one before got you as well?
Leif: Yeah...we fell straight unto the floor. The rest is history.
Kabbu: (Not a mushroom...?)
Vi: Okay. I'll go check it out first.
Vi: If there's another trap, I can just fly out of it!
Kabbu: Heh. Thank you, Bee.
6. Underground Right A
[Overworld Spy]
Leif: This place is full of switches, how impractical.
Vi: Must've sucked to live here.
Kabbu: The residents probably didn't frequent this area. It's most likely security for the giant door.
Leif: A giant door wasn't secure enough?
Vi: Well, whatever. If they're guarding it that much...there's got to be something valuable behind it!
Sign: Fungi based creatures are weak to cold temperatures.
Sign: Many different creatures have different weaknesses and resistanceswhich could change the outcome of a battle.
7. Underground Right B
[Overworld Spy]
Leif: This level of security is excessive.
Vi: My beemerang's paint is getting ruined from hitting all those switches!
Kabbu: It's quite the impressive trinket. I half expected it to break, but it's so reliable!
Leif: Unlike Bee herself.
Vi: What was that!? You wanna go back into the spider web!?
Kabbu: ...We're almost at the end. Please keep your fights for when we get out.
[hitting the big crystal switch, first time]
Kabbu: Is everyone alright?
Leif: Did we cause the tremor?
Vi: I guess. It was a pretty big switch.
Kabbu: We must have made progress in unlocking the door. Let's keep going!
[hitting the big crystal switch, second time]
Vi: Alright! That's two switches!
Leif: Pretty sure the door should be open now.
Kabbu: Good! Let's make our way back to the door!
8. Underground Left A
[Overworld Spy]
Vi: Hey, I see some geysers!
Kabbu: Weird, I thought Geysers were supposed to be hot, yet this room is very cool.
Kabbu: This place is very strange.
Leif: At least we should be able to freeze them.
Vi: Yeah, and maybe ice cubes won't melt when touching them!
Kabbu: Hm. The possibilities we could do with those two pieces of knowledge together…
Sign: Geysers can be frozen. Frozen geysers can be used as platforms, but they thaw outafter a while.
Sign: By giving it a heavy strike, one can break them faster.
Sign: Geysers can also carry around light-weight objects on top of them.
Sign: Frozen enemies cannot act, and they take increased damage when hit in battle.
Sign: However hitting an enemy while it is frozen will thaw it out immediately.
9. Underground Left B
[Overworld Spy]
Leif: This room is really tall, isn't it?
Vi: How does this even fit in this cave?
Kabbu: That trapdoor we fell through must have been deceptively deep.
Vi: Hmm...are we really going to be able to get out of here?
Vi: Not to be a downer or anything. I'm just kind of worried.
Leif: Thinking about it isn't going to change anything.
Kabbu: ...Moth is right. Our only choice is to push forward. That is our only way to get out.
Vi: Yeah. You're right. Sorry about that.
Vi: Let's keep going!
[hitting the big crystal switch, first time]
Kabbu: Is everyone alright?
Leif: Did we cause the tremor?
Vi: I guess. It was a pretty big switch.
Kabbu: We must have made progress in unlocking the door. Let's keep going!
[hitting the big crystal switch, second time]
Vi: Alright! That's two switches!
Leif: Pretty sure the door should be open now.
Kabbu: Good! Let's make our way back to the door!
10. Mushroom Pit
[Overworld Spy]
Vi: There's so many cool mushrooms! I wonder how much they'd sell for.
Leif: They aren't that special.
Kabbu: Hmm. Don't be cranky, Moth.
Kabbu: There are quite a bit of bouncy shrooms in here.
Kabbu: We can fly as high as our hearts wish to! Soar to UNSEEN HEIGHTS!
Vi: Uh...Are you okay there, Beetle?
Kabbu: Y-Yes, I apologize. I got excited.
Leif: Let's put that energy into reaching the exit.
11. Treasure Room
[Overworld Spy, pre-battle]
Kabbu: By Venus! Have we finally…
Vi: It's the treasure room! We did it! We super ultra mega did it! Yeah!
Leif: It's too early to celebrate.
Kabbu: Moth is right. This place has been consistently dangerous. We must stay vigilant.
Vi: Last one to the treasure is a FAT STINKBUG!
Kabbu: Fat!? B-Bee, wait!
Leif: ...
[Story, walk towards pedestal]
Kabbu: This is...the artifact? Some sort of mask?
Vi: It doesn't really seem special. Or valuable.
Leif: Sueska? Mijrelf ytrik...
Vi: M-Moth?!
Kabbu: Are you alright!?
Leif: …
Leif: Y-Yes...this mask has very potent magic. We reacted strongly to it…
Kabbu: That settles it, then. This is probably the real artifact.
Vi: Dibs. Moth shouldn't touch it anyways.
Kabbu: The queen has claimed it already, Bee.
(minibubble) Leif: The Queen...
Vi: Yeah, yeah. Whatever.
Textbox: You have found the Ancient Mask!
Vi: Eep!
Kabbu: What!?
Leif: ...?
Kabbu: Curses! It's a trap!
Vi: We need to leave!
Leif: …
Spider: SCREEEE!!
Kabbu: YOU!
Vi: S-Seriously!? The spider!?
Kabbu: This is the worst possible timing...!
Leif: …
Leif: We will have you this time...
Leif: It won't let us escape. We must finish it now.
Vi: B-But last time we had to run!
Kabbu: ...We are stronger now, Bee. And Moth is with us. Some battles we cannot run from!
Vi: G-Gah! Alright! Let's take it out, before the room floods!
[Post-battle]
Kabbu: We...We did it! For real this time!
Kabbu: Heheheh...Hahahaha!
Kabbu: We really did it! I was scared for a minute…
Kabbu: But we worked together, and were victorious!
Kabbu: We did it…
Leif: ...Thank you. We don't know much of what's happened to us. But beating up that spider was great stress relief.
Vi: No problem! I was going to beat it up anyways!
Vi: And we got the treasure, too!
Kabbu: C-Curses! We forgot about the flood!
Leif: We should probably leave while we can.
Vi: ...Aw heck.
All: Aaaaaaaaaaah!
Textbox: You did well coming this far.
Textbox: What follows is an alternate story, deviating from the final game…
[Overworld Spy, post-prologue]
Leif: This place sure is nicer without spiders and floods.
Kabbu: It's quite nostalgic.
Vi: Why ARE we here, though?
Vi: It's not like treasure is going to suddenly appear.
Kabbu: Sometimes, it is about the journey, not the destination.
Leif: Very funny, Beetle.
Vi: Screw that. If there's no treasure let's just get out.
Kabbu: (I never get to have any fun...)
12. Empty [The room behind the door, accessible after completing prologue]
[Overworld Spy]
Vi: ...Well, this is disappointing.
Leif: Yeah.
Kabbu: Maybe the door was a trap as well…
Vi: Oh well. Let's check the room out.
Zombiant: Hey hey. Well done coming here!
Zombiant: Do you want to rebattle the spider?
Textbox: Bring it on!
No thank you!
[No thank you!]
Zombiant: Well, that's too bad. Come back later when you think you can take it again!
[Bring it on!]
Zombiant: Alright alright! Here we go!
[Post-battle]
Zombiant: I hope you had fun there! You can retry as many times as you'd like.
[Spy Zombiant]
Kabbu: This ant is different from other ants we saw.
Vi: How so?
Leif: For once, it is not trying to kill us.
Kabbu: Maybe we should talk to it to see what it wants.