Medal Descriptions

A.D.B.P. Enhancer: A Medal by Prof. Honeycomb. Increases the amount of times some Beemerang skills can hit.


Antlion Jaws: Boosts an ally's basic attack, making them ignore 1 point of enemy defense.


Back Support: Boost the ally at the back's defense by 1.


Berry Finder: Increases berries found after defeating enemies.


Berserker: Increases an ally's Attack by 3, but makes them unable to use Skills, Blocking, Items, Relay or to be relayed to.


Block Heal: If the equipped ally performs a Super Block, they heal 1 HP.


Break: Grants Leif the "Break" skill, which reduces an enemy's defense for 2 turns.


Break+: Grants Leif the "Break+" skill, which reduces all enemies' defense for 3 turns.


Bug Me Not!: Defeats any weak enemy on the field upon touching them!


Charge Up: Grants Leif the "Charge Up" skill, which boosts an ally's attack by 1 until their next attack. Stacks 3 times.


Charge Up+: Grants Leif the "Charge Up+" skill, which boosts the party's attack power until the next attack. Stacks 3 times.


Crazy Prepared: Prevents enemies from striking first out of battle.


Deep Taunt: Kabbu's taunt will now reduce enemies' defense by 1, but will boost their attack by 1.


Defense Exchange: Boosts an ally's defenses by 1, but also reduces their attack by 1.


Detector: A Medal made by Dr. H.B. Beeps if there are interesting objects nearby.


Electric Needles: Grants numbing power to Vi's needle skills.


Empower: Grants Leif the "Empower" skill, which boosts an ally's attack for 2 turns.


Empower+: Grants Leif the "Empower+" skill, which boosts the entire party's attack for 3 turns.


Enfeeble: Grants Leif the "Enfeeble" skill, which reduces an enemy's attack for 2 turns.


Enfeeble+: Grants Leif the "Enfeeble+" skill, which reduces all enemies' attack for 3 turns.


Eternal Venom: The equipped ally will not heal from poison naturally.


EXP Booster: Boosts EXP earned after battle, but reduces the party's attack by 1.


Extra Freeze: Increases the time that Leif can freeze enemies in the overworld.


Favorite One: Increases an ally's damage taken, but makes the rest of the party angry at seeing their friend hurt.


First Plating: The first hit dealt to the equipped bug does no damage in battle.


Fortify: Grants Leif the "Fortify" skill, which boosts an ally's defense for 2 turns.


Fortify+: Grants Leif the "Fortify+" skill, which boosts the party's defense for 3 turns.


Freeze Resistance: Decreases an ally's chances of being frozen by 50%.


Front Support: Boost the ally at the front's defense by 1.


Frostbite: Reflects all direct damage taken by a frozen ally to the striking enemy with a chance to freeze.


Hard Charge: Allows the equipped bug to use the "Hard Charge" skill, which grants maximum charge in exchange for HP.


Hard Hits: Raises enemy attack, but doubles berry reward. Perfect for an extra challenge!


Hard Mode: Boosts enemy strength, but gives you more EXP and rewards.


Heal Plus: Healing items used by the equipped bug will heal 1 more HP.


Heavy Sleeper: The equipped ally won't be woken up by attacks. Being asleep halves damage, and heals more each turn.


Heavy Throw: Grants Vi the "Heavy Throw" skill, which can deal high damage to an enemy.


HP Core: The equipped ally recovers 2 HP every 2 turns.


HP Plus: Increases an ally's HP by 2.


Last Attack: Increases an ally's attack by 1 when low on HP.


Last Stand: Increases an ally's defense by 2 when low on HP.


Leaf Cloak: Camouflages the equipped ally, making them be targetted less often by enemies.


Life Cast: Skills cost HP to use instead of TP for the equipped bug but cost 1 point less to use.


Life Stealer: Reduces an ally's attack by 1, but their attacks will steal life from enemies.


Luckier Day: This legendary Medal made by Keifer is sure to make you feel lucky while fighting!


Mightier Pebble: Grants Kabbu the "Boulder Toss" skill, which can target airborne enemies.


Mighty Pebble: Grants Kabbu the "Pebble Toss" skill, which can target an airborne enemy.


Miracle Matter: If the equipped ally falls in battle, they will revive after 2 turns.


Meditation: The equipped ally's "Do Nothing" command restores 1 TP as well.


Numb Resistance: Decreases an ally's chances of being numbed by 50%.


Poison Attacker: Increases an ally's attack while poisoned by 1.


Poison Defender: Increases an ally's defense while poisoned by 1.


Poison Needles: Grants poisoning power to Vi's needle skills.


Poison Resistance: Decreases an ally's chances of being poisoned by 50%.


Poison Touch: If the equipped ally is attacked directly while poisoned, the attacker has a chance of getting poisoned.


Power Exchange: Boosts an ally's attack by 1, but also reduces their defense by 1.


Prayer: The equipped ally's "Do Nothing" command restores 2 HP as well.


Quick Flea: A favorite to those who know when to retreat. Makes fleeing battles a bit easier.


Random Start: The equipped ally starts battle with a random status buff/condition.


Reflection: The equipped ally's "Do Nothing" command increases defense for 1 turn.


Resist All: Decreases an ally's chances of receiving bad status effects by 50%.


Reverse Toxin: Being poisoned heals the equipped ally instead. However, it reduces defense by 1 while poisoned.


Secure Pouch: A Medal by Prof. Honeycomb. Makes enemies unable to steal items and fleeing won't drop berries.


Shock Trooper: The equipped ally receives no damage while paralyzed.


Seedling Affinity: This golden token shows your affinity to Seedlings! Increases the chances of finding special things...


Sleep Resistance: Decreases an ally's chances of falling asleep by 50%.


Sleepy Needles: Grants sleepy power to Vi's needle skills.


Spiky Bod: When blocking, Kabbu will damage enemies that touch him with his horn.


Spy Specs: A Medal made by Dr. H.B. Allows the party to see enemy HP without spying, and spying won't spend a turn.


Status Booster: Grants a higher chance to cause status effects on enemies with the equipped party member.


Status Mirror: If the equipped bug gets a status effect, the caster gets that effect as well.


Status Relay: When relaying, the equipped ally will transfer ALL status effects and charges to the relayed ally.


Strong Start: The equipped ally starts battle with an extra turn, but their exhaustion ramps up quicker.


Super Block+: Increases damage blocked with the Super Block by 1.


Tardigrade Shield: Grants the equipped ally the "Sturdy" skill, which increases defense by 3 and grants status immunity for 1 turn.


TP Core: The party recovers 2 TP every 2 turns.


TP Plus: Increases the party's TP by 3.


TP Saver: Reduces an ally's TP costs by 1.


Triumph Buzz: After a successful battle, the party recovers 2 HP.


Victory Buzz: After a successful battle, the party will recover 4 TP.


Weak Stomach: Makes any healing item also poison the equipped ally.